Thursday 9 September 2010

Return of Commander Dante

P1000728 A couple of nights ago I got around to playing my first Warhammer 40000 game in about three months. Unusually, my opponent suggested playing at 2000 points. Given the general chaos surrounding my life at the moment, I happily agreed and then thought (at the last minute), err what am I going to take?

A few super busy days at work made the decision for me and out came my 1750 ASMOH Blood Angels list with a couple of minor changes, and a 225 point special character (because he was already painted).

When I finally rolled in to muppets (late of course), my opponent was waiting with a Chaos Space Marine army which had two special characters, Kharn and the big man himself Abbadon. The scenario was annihilation with spearhead deployment; and unusually for me, I took the first turn and deployed everything.

So how did it go? Well, the Chaplain/Dante tag team were incredible in close combat, although not quite good enough to take down Abbadon in one round. Dante’s Hit & Run capability could be extremely useful in the future and this game it saved him from a couple of combats I didn’t want him involved in. Kharn died very quickly to melta weapons (once separated from his bodyguard) and Baal Predators can chew though normal Chaos Marine squads. The Blood Talon equipped dreadnought was simply rude, eating a unit of marines in a single round of combat.

In the end it was a very convincing win, although in fairness had my opponent’s heavy support arrived earlier things would have been messier for me. Anyway, great game! I almost feel inspired to paint more stuff…

1 comment:

  1. lol, when Blood Angels work, boy aren't they brutal :)

    Rathstar

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